

The cube-handling rule for pure race situations. Player X should “double” if they increase their points by more than 10%, but not more than two points more than player Y’s count, and they should redouble if this increase is not more than one point above the player Y’s count. Player X should consent to the double if player Y’s count plus 10% is no more than two points less than player X’s account.
Another pure race guideline to follow. It’s recommended to double when the challenger’s pip count is greater than yours by 8% or over. Consider redoubling if you opponent’s pips count is higher than yours by 9% or over. The challenger is likely to take on the double in the case that his pip count is no more than 12% higher than your own.

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